GL's Roguelike Campaign
Battle, loot, trade, deck build and more.
This is a work in progress, the graphics are just placeholder and the layout is experimental. This does not represent the final quality of the will be roguelike campaign. It is in no way recommended if you are starting out with GL. I have secretly included it so that it can be browsed and commented upon for improvement.
-How to Access-
From the deck editor, select "Manage Decks" and then "Rename Deck" option. Input "load roguelike" (it's not case sensitive), hit enter and you will be taken into GL's in development roguelike campaign.
From the deck editor, select "Manage Decks" and then "Rename Deck" option. Input "load roguelike" (it's not case sensitive), hit enter and you will be taken into GL's in development roguelike campaign.
This is a work in progress, the graphics are just placeholder and the layout is experimental. This does not represent the final quality of the will be roguelike campaign. It is in no way recommended if you are starting out with GL. I have secretly included it so that it can be browsed and commented upon for improvement.
By default the starter roguelike campaign's easiest difficulty is loaded, however you can access any difficulty via the esc/back button menu's "Reroll New Campaign" option.
While adventuring through the roguelike campaign, a cheat has been enabled. During battle, you can press the 'p' key to do 400 damage to your opponent's life points. This is a testing feature which will be disabled in the future but is active while the roguelike campaign is in development.
The first difficulty "Dungeon" is a series of non-linear card picks and battles, not random. I arranged it to be suitable for a new player experience. It mostly features cards from the tutorials (Nobility and Sylvan). As you progress forward, you will be give the choice to pick cards from a third domain.
The second difficulty "Depths" is a similar to the first, the card picks are not random, but instead nonlinear. Card picks are controlled as to funnel players into one of four deck archetypes: aggro, special summon, catastrophe, and peaceful victory.
The third difficulty "Preumbra" is entirely random within the domains of your first three picks.
The fourth difficulty "Umbra" is recommend only for advanced players. It is entirely random and will require you to trade your unused cards for new ones.
By default the starter roguelike campaign's easiest difficulty is loaded, however you can access any difficulty via the esc/back button menu's "Reroll New Campaign" option.
While adventuring through the roguelike campaign, a cheat has been enabled. During battle, you can press the 'p' key to do 400 damage to your opponent's life points. This is a testing feature which will be disabled in the future but is active while the roguelike campaign is in development.
The first difficulty "Dungeon" is a series of non-linear card picks and battles, not random. I arranged it to be suitable for a new player experience. It mostly features cards from the tutorials (Nobility and Sylvan). As you progress forward, you will be give the choice to pick cards from a third domain.
The second difficulty "Depths" is a similar to the first, the card picks are not random, but instead nonlinear. Card picks are controlled as to funnel players into one of four deck archetypes: aggro, special summon, catastrophe, and peaceful victory.
The third difficulty "Preumbra" is entirely random within the domains of your first three picks.
The fourth difficulty "Umbra" is recommend only for advanced players. It is entirely random and will require you to trade your unused cards for new ones.